id Software recognized, before anyone else, that the future of competitive gaming lay with the Internet, and so Quake was the second game whose multiplayer could be played against many people on the Internet rather than with only people on a local network. Quake was released just as the Internet was commercially coming of age, and gamers were graduating from local bulletin boards to the global online community. The background music for the game was composed by Trent Reznor, of Nine Inch Nails (within the game, the ammo box for the nailgun has the Nine Inch Nails logo on it in reference to this). Michael Abrash, a program performance optimization specialist, was brought in to help make the software rendering engine fast enough to be feasible. The majority of programming work on the Quake engine was done by John Carmack. Its mixture of dark, horror fantasy with good 3D shooting action was a major departure from other light-themed games of the time. In fact, the poor performance of 486 processors on Quake pushed many people to upgrade to Pentium processors, while the excellent performance of the Pentium Pro, coupled with a fast video card, led to many servers and high-end workstations being used for Quake gaming. Quake was able to overshadow almost all 3D-shooters at the time, including Blood and Duke Nukem 3D, both based on simpler 3D requirements and sprite-based characters. It can be said that the original Quake game pushed most PC hardware to its limits, due to never-before-seen features it offered: complex textured 3D environments, polygon-modelled enemies with certain intelligence, and the like. It was the first game in the popular Quake series of computer and video games. Quake is a first-person shooter computer game that was released by id Software on July 22 1996.
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