Stats-wise, every sin spent on resources is wasted - inspiration+ is far better.Īnd, if possible, prepare "additional effects" on equipment. Wood requires the otherwise useless Elder treant in party for questionable benefits - HP doesn't make farming faster and the apples don't give that much satiety for the multiplier. If the cap is low enough to hinder you, go for it, but that's about it. I wouldn't spend too much sin on most resource caps. I'd personally recommend starting with endless prides and hope for some good 2nd equipment. Endless done to 5/4/3/3 for 15 2nd equipments. Fifth level of that is about the highest resonably (1 DR) doable, other advanced prides are no go (maybe ED1 gluttony, but the reward isn't worth it now). With 20M status ups, 3 AoEs and 3 atk-attachments from equipment, I kinda maxed out at ED1 Don't need Habits. I would focus on prides I can clear on level 5. Shortcut slots/autoeat slots seem kinda meh - they don't limit me, will be grabbed once easy to do so advanced prides are nasty - limit something important or the pride level is too high. I focused on endless prides for the 2nd equip and did little else. The pride level hits stats harder than habit though. I use 1:1 now, might be changed as needed - like once I get the stat boosting envy routines. The exp isn't from a simple run, I refer to focused exp farming - all 4 "NPCs" and millions in valuable experience (it has no sharp drop in efficiency, i got it to over 10k%). The guide prevents you from graduating before getting the sword, but graduating is safe once in the smith's village - this is why I suggest going guideless.ĮD5 gets rubies, but I don't think they really matter (4k isn't doing much). I don't know about defeating the first DK though - if getting the sword after the first defeat allows unlocking further endings, he can be used to farm steel. You need to get the smith's village before graduating no idea how far you have to clear it (maybe unlocking is enough, didn't test). You don't need the sword before you graduate. Unless destiny is a problem, there's no need for more completions (ED5 runs are good for long experience farming runs though). There's no need to use a guide in the reincarnation selection - afaik Norn is needed onlyįor ED5, leaving alone speeds up Lostlorn Forest a lot, good mostly for ED1 2 and 3 areīlocked by smith and steel (not sure if farming DK+gray slime is possible, if yes, then ED2Īnd ED3 should be done guideless as well gotta test it once I stop my current long run)ĮD5 only gives you destiny. Sufficiently leveled summons and elemental armors. Elemental cap extension speed could be helpful without Greed can raise certain stats quite a bit - a decent stock of every research type I don't think element caps need too muchĪttention - armors+summons do a lot, too low habit for caps kills rank too. Too low to raise sacred ritual efficiently. Envy feels less effective - the hard block is usually stats or rank, when habit efficiency is Status up matters once it surpasses the fire drake stats. Status up and habit efficiency (I'm working on these 2 now both at ~15M) are the Everything capped in Akashic Record and Astral World should be maxed. Fully seeding everything is a good idea.
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